© 2026

A hand-drawn twin-stick roguelite where every bullet is an equation and every enemy is a number. Subtract, divide, root, modulo. 7 operators, 22 firing modes, 9 bosses, 80+ upgrades. Reduce them all to zero. No health bars, just raw arithmetic violence. You failed math class. Math didn't forget.
Zero Sum is a pencil-on-paper twin-stick shooter roguelite. Your enemies are numbers and your weapon is math. No health bars. No hit points. Just raw arithmetic violence.
Fight through different difficulties and game modes with a variety of arithmetic weapons. Face 9 different bosses based around mathematical concepts. Fine-tune your experience to your math knowledge level, from subtraction and addition, to division and multiplication, up to root and modulo.
A "48" is charging at you. You fire ÷2. Now it's "24". Three more divisions: "12," "6," "3." Now switch to minus. Bang. Bang. Bang. Zero. Gone. Next.
Enemies aren't just walking health bars. A prime number can't be cleanly divided. A factorial grows exponentially if you ignore it. Negatives force you to rethink. You can't outrun fast enemies. Don't just shoot, solve.
Forget guns. You carry operators. Minus and Plus are your reliable sidearms. Precise but boring, until they save your life. Division rips through enemies. Root turns big numbers into rubble. Modulo nukes even the biggest numbers if played right. Multiplication? A slow trap that slows everything it touches. Useful if you're smart enough to set up a kill with it. And then there's , turn a massive swarm of numbers into one big, easy-to-handle target.
Seven operators. Twenty-two firing modes to unlock. Every shot requires a decision. Every clean kill and clever combo rewards bonus points. Integer split, perfect root, modulo blast. The game knows when you're showing off and rewards you for it.
Every kill can be a clean kill. Divide a number into a perfect split. Root a perfect square down. Land a modulo that leaves exactly zero. The game tracks your math and rewards precision.
Chain multiple clean kills for combo multipliers. Perfect wave? No misses? Bonus points. String together operations across different operators for Clean Combo Chains. The flashier the math, the better the reward.
Sloppy kills still work, but clean kills let you progress faster and score higher. In Zero Sum, showing off pays off.
Run one, you're rationing division ammo. Do you minus this 72 down shot by shot, or use your division for the perfect clean kill? Do you root the cluster of 16s for instant clears, or hold it for the tanky 256 barreling toward you?
Run twenty, your chain-divides ricochet through swarms, your root shotgun pulps clusters in a single shot and your Sigma vortex eats half the screen. Permanent upgrades carry between runs. Temporary buffs stack within them. Every death makes the next run meaner.
Nine bosses, each built around a mathematical concept that wants you dead (a small selection):
The Euler Owl
The Factorial Factory
The Pi Boss
The Yin-Yang Boss
The Prime Sieve Spider
Zero Sum looks like your notebook came alive and got angry. Enemies are the doodles you drew when you were bored in math class. Except these doodles want revenge.
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