© 2026

Quench Forge · 13 Jun 2026
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Japanese, English
Run a blacksmith shop as a shopkeeper with a rare appraisal skill. Craft weapons and armor, sell to a shifting cast of customers, and dispatch adventurers into dungeons for loot. Manage a 28-day business loop with dynamic item rarity and a deep tech tree. A management sim blending crafting, shop-keeping, and a dispatch RPG layer. Now in Early Access.
Read the materials. Decode the Modifiers. Bend the rarity table.
You run a small-town blacksmith shop — but you're no ordinary shopkeeper. You were born with the Appraisal skill. At a glance you read raw materials, decode every Modifier, and weigh the purse of each customer at your counter.
You don't fight. You hire adventurers, arm them, send them into dungeons, and forge tomorrow's blade from what they bring back. That loop is the economy of your shop.
The materials and Modifiers you feed in set a quality score, dynamically promoting and demoting gear across Common / Uncommon / Rare / Epic / Legendary / Artifact. No fixed loot tables.
The blade you forge is one of a kind.
Bring a finished piece to the Workshop to enhance it (up to 5 tiers), remove or re-roll unwanted Modifiers, and infuse elements. Optimization that continues long after the craft. (new)
Neglected dungeons grow more dangerous by the day. Cross the threshold and one day the town is overrun — repair bills, days of forced closure, wounded adventurers. Build walls, hire mercenaries, or research your way out.
Forge, Tavern, Clinic, Training Hall, Appraisal, Finance, Dungeon, Commerce, Defense, and Magic. Each tree spans Tier 1–5, with exclusive endgame choices at the top. Warehouse expansion is repeatable, so your inventory never overflows.
Since launch we've added a first-hour "what to do next" guide, the Workshop, multi-party dispatch, job growth, an in-game encyclopedia, achievements, and more. Coming next: an endless dungeon with a depth leaderboard, more languages, and controller support. (Full plan in the Early Access section below.)
Quench Forge is a 2026-style indie studio — a solo planner/PM working alongside an AI development team. Code by Claude (Anthropic) and Gemini (Google), art by Midjourney, with every output filtered through the developer's own appraiser's eye. No AI runs while you play (see the AI disclosure at the bottom of this page).
For shopkeepers who love to watch the numbers.
— Read the materials. Decode the value. Forge the right result.
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