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A turn-based 4X strategy game set in a dark fantasy world. Engage in the dynamic conflict as one of five factions vying for supremacy over Thule through both randomly generated worlds and diverse missions.
Command one of six powerful factions in a turn-based 4X strategy game with RPG elements.
Explore and conquer randomly generated worlds, complete diverse missions and forge a powerful empire.
The Empire
The Empire of Thule was founded centuries ago by a powerful and divine being from the Celestial Realm.
The Empire’s goal became a crusade for human supremacy, aiming to rid Thule of its diverse inhabitants and create a unified, harmonious world for mankind.
Infernal Cult
Beelzebaal, a demonic overlord of unparalleled power and insatiable ambition, set his sights on Thule, a realm ripe for conquest and corruption. To realize his sinister vision, he dispatched his two most formidable demon commanders, Belfaz and Melina, to establish a foothold and spread his infernal influence.
The Infernal Cult quickly became a haven for society's most reviled elements. Criminals, dark mages and those who harbored deep hatred for the Empire flocked to their banner.
Ironpeak Union
For centuries, the dwarven race has been entrenched in a relentless battle beneath the surface of the world. They waged wars against the countless horrors lurking in the shadowy depths of the earth. Yet through their resilience, mastery of stone and undying resolve, the dwarves endured, forging an underground empire amid the endless conflicts and dangers.
The Ironpeak Union is a coalition of city-states and strongholds, a body composed of the most respected and powerful leaders from each of their towns. With the deep mostly secured, The Ironpeak Union turned their gaze upward, toward the surface of Thule.
Zyrrnoxi
The Zyrrnoxi are a terrifying and intelligent race, born from an ancient biomass that lurks in the dark, cold expanses of the ocean's depths.
Though spawned from the ocean's abyss, the Zyrrnoxi have evolved beyond mere sea creatures. Over centuries of conflict and adaptation, they have developed a complex and advanced civilization beneath the waves. They have vast underwater cities, constructed with bio-engineered materials and supported by an intricate economy.
Necrotic Conclave
A secretive society of necromancers who hail from an ancient race long lost to time. Banished for their forbidden pursuit of necromancy, they split from their kin and retreated to the frozen wastes of Thule. While their original race faded into obscurity, the necromancers, led by the powerful Melkor, used the mystical energies of the Ether to prolong their existence.
Xibal Tribes
Far to the southwest of Thule lies the suffocating jungle of Xibal. For generations its tribes warred in endless blood-feuds, mastering ambush and beast-taming. Outsiders assumed these tribes too fractured and too savage to ever threaten Thule itself. That changed when Camazotz the Unifier rose from the southern depths, crushing rival clans and forging them into a single force. For the first time in centuries, the jungle tribes stood united, their fury coiled like a storm ready to sweep across Thule.
Thule
Thule is a dark and depressing realm, various races coexist amidst an unforgiving and dangerous landscape.
The lands are teeming with diverse and formidable wildlife, including wild animals and other beasts that add to the ever-present danger.
Many factions vie for dominance and control over the land, each driven by their own motivations and beliefs.
The Infernal Dominion
A realm steeped in eternal conflict. Demon legions engage in relentless warfare against one another, vying for dominance and control.
The Infernal Dominion is structured with a hierarchy of demon lords, each commanding their own legions of demonic followers. These demon lords hold dominion over different regions of the realm and maintain fortified strongholds, where they plot and scheme to expand their power and influence.
The current ruler is Beelzebaa
English, German, Traditional Chinese, Simplified Chinese, Japanese
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