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Daedalic Entertainment / Deep Silver · 2013
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Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend. The game combines point & click gameplay with unique magic skills.
Sadja, a southern princess, has an unstoppable desire to become the greatest hero in history by joining the biggest war Aventuria has ever seen: The War of the Mages, fought in the middle of an uninhabitable desert.
Bird catcher Geron lives almost 450 years after the Great War. Geron's eternal love, Nuri, has been turned into a crow by an evil curse. To give her back her human form, Geron needs the help of the mysterious merchant Fahi, who has magical powers. But Fahi is only willing to help if Geron agrees to solve a puzzle Fahi has seen in his dreams. The quest for answers soon leads to a chain of events that connects both Sadja's and Geron's stories, threatening to turn the present into a grim reflection of a long forgotten past.
Memoria combines classic point & click adventure gameplay with features of The Dark Eye, one of the most successful RPG universes in the fantasy world. Point & click adventure puzzles get a unique twist by adding magical features and a wise, talking staff. Over eight chapters, players control both Sadja's and Geron's fates, involuntarily interacting with each other and bridging over 500 years of time. Each chapter features opulent graphics, epic locations, a thrilling fantasy crime story, and unique puzzle design that differs from chapter to chapter.
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