© 2026

Reminisce your youthful days, or just be actively malicious in this bloody serious, fast-paced First-Person Snowball Fight / Sled Racing Simulation. Sandbox elements: Build your own snow forts, simulate NPC battles, Survival challenges and Time Attack Downhill Racing
Reminisce your youthful days, or just be actively malicious in this bloody serious, fast-paced First-Person Snowball Fight / Sled Racing Simulation.
Taunts, Hats, Clothing, Attributes and your Sled. Adjustable gameplay-relevant attributes to fit the base gameplay to your personal playstyle. Attributes/Stats:
Choose your sled of choice. Each with its own steering attributes/jump pattern. The sled is your weapon, your getaway vehicle and a huge threat for your wellbeing. Boost to trade higher possible maximum speed at the price of worse handling + higher chance to crash. In development: Workshop tools to add your own personalized sleds.
Calculated by adding up the impacts of each body part. Body parts have their certain score multiplier, which makes head and spine impacts the by far most desirable. + Leaderboard to see whos crash was the worst!
Pile up some snow. Snow Piles are stackable. Get creative. Build your fort! There is no maximum number in placeable Snow Piles. Your Imagination is only limited by your GPU. Also place ramps for planning out the perfect jump/stunt/crash.
i.e. Lake, Schoolyard, Parks, Backyards, Treehouses, Ancient Ruins, Forest, Graveyard (12+ maps for Free For All etc.and 2 maps with currently ~10 different race tracks for Time Trial). Some maps are playable in both, ☀day🌤 and nighttime🌙.
Snow Burst - Throw a series of snowballs in a very short time. The effective range and possible damage can be considered medium. Spreading Snowball - Launches multiple snowballs in cone pattern. Has a short effective range but within said range, it is super effective. Snowball Snipe - This will give you the chance to throw one insanely strong and rather unpleasant snowball. Avalanche - Launches a bunch of smaller snowballs which have the chance of starting an avalanche.
Gift Boxes will be granted for playtime. A box may contain either an equippable or a consumable/usable item. Equippable items can be used over and over again. one of the available (more-or-less protective) dog companions (might catch and save you from oncoming snowballs), custom taunt animation to continuously irritate your enemies. Secondly there are the consumable/usable items. Consumable items can be admitted through the ingame inventory right before your next match. Examples: 🎰Lottery tickets🎰 for a chance to win stuff even crazier collectibles, 🎫Funfair tickets🎫 grant you one-time access to an otherwise unreachable encounter/challenge/sideshow. Usable items must be equipped in the ingame inventory like you would do with a standard equippable but once used, ⚠the item will be permanently removed from your Steam inventory⚠. Currently there are **100+ **base-items available which can drop in many insane variations.
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