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Strategy Game Studio / Avalon Digital · 2024
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SGS Battle for Shanghai is the fourth game in the SGS Battle Series, covering intense fights in well-known (and lesser-known) small but fighting-heavy locations. It features a 'grand' tactical scale for regiment, battalion, company, and platoon-size units, with game turns representing very short real periods (one or two days, half a day, a few hours).
Shanghai was one of the most famous and bloody battles of the Second Sino-Japanese War. The game covers the period from August 13, 1937, to November 26, 1937, depicting the final Japanese capture of the city and its heavy destruction. Play as the Chinese, attempting to seize initial enemy positions and hold them before Japanese reinforcements arrive, or as the Japanese commander trying to maintain control and launch a counter-offensive. Each quarter of the city and nearby towns and suburbs becomes the stake of countless battles.
A key feature is the unit activation system: not all units can necessarily move and fight in a turn. Units must be activated first, and activation limits vary depending on the battle or episode.
The game includes a grand campaign scenario covering the entire battle from August to November, plus intermediate and shorter scenarios based on different starting dates or specific areas (Shanghai city, Yangze river banks, etc.). Historical events are included, some strictly historical and others random, offering options to explore what-if situations.
Scenarios include:
Units are mostly battalion-size on the Japanese side and regimental or brigade size on the Chinese side. The game features ground units, air support, and naval units (primarily as support markers). All unit types present in Shanghai in 1937 appear: armored vehicles, infantry, engineers, artillery, block houses, trenches, and fortified ruins.
Each turn represents three days. Estimated playtime ranges from 1 hour to many hours with great replayability.
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