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Mir Dialogue / Ziggurat · 31 Dec 1996
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The year is 1667, and the sea is a dangerous place. In this picturesque game combining role-playing adventure, fleet-building strategy, swashbuckling action, and naval combat, you'll need keen planning and swordsmanship to reach the story's end – or turn pirate to lead your fleet to infamy.
The year is 1667 and the sea is a dangerous place to be. As you set sail for a commission in Barbados, powers are at work that threaten everything you hold dear. A wayward uncle, betrayal, murder and the gift of a single gold earring – all have their part to play within events bounded by pirate attacks and international disputes.
In this exhilarating blend of role-playing adventure and swashbuckling combat, you must make good use of strategy skills and swordsmanship to solve complex puzzles. Build a fleet strong enough to take on the Spanish armada and wrest control of the seas from the misshapen misfit governing Panama – a man who, with the help of a mystical stone earring, aims to steer the destiny of the New World.
English
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