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A multiplayer SCP roleplay experience where a living facility is powered by programmable-driven characters, dynamic events, and player choice.
This is a multiplayer roleplay game set inside a secret containment facility inspired by the SCP universe. Players take on different roles within the facility and interact with each other in a dynamic environment shaped by both player decisions and AI-controlled characters.
Players choose or are assigned roles that define their responsibilities and gameplay:
Each role has different objectives, access levels, and available equipment. Gameplay is driven by interaction between these roles.
There is no fixed storyline. Instead, each session develops dynamically:
This creates a replayable experience where no two sessions play out the same way.
The facility is supported by AI-controlled characters that simulate activity within the world:
These systems ensure that the environment remains active, even with a low number of players.
Players can progress through the facility hierarchy:
Progression is based on player behavior, participation, and roleplay rather than a traditional leveling system.
The game is designed as a multiplayer experience:
There is no fixed campaign length. Each session varies depending on player decisions, role distribution, and dynamic events, making the experience highly replayable.
English, German
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