© 2026

Every run in School of Magic is about building a new hack and slash character from scratch, but the level system is a deckbuilding card game. With each level, your spell pool grows and mutates into a unique skill tree, leading to outrageous broken builds.
School of Magic lets you create a new character every run and carve through enemies for loot and power.
Leveling is its own deckbuilding system:
Do you play it safe or push your luck for something bigger?
The result is a unique skill tree in every run.
Before each run, you don’t pick a rigid class — you build one yourself. By assembling a spell deck, you decide which abilities can appear, almost like crafting a personal Magic deck. This freedom adds a whole new layer of metagame strategy to the deckbuilding genre. Every decision shapes not only how you carve through hordes of enemies, but also how you’ll survive the bosses that push your build to its limits.
School of Magic brings its world to life as you experiment, fail, and try again. Every run unlocks new cards and new story fragments, so even defeat pushes the tale forward. With endless combinations and broken builds waiting to be discovered, no two runs will ever feel the same.
Music Matthias Riegler Dominik Giesriegl Sound Design Emanuel Fitz (EFsound) Everything Else Nikolas Crisci
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