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English
Test your reflexes in Samurai Standoff, victory and defeat are decided in the blink of an eye. Take on the role of a lawless mercenary or samurai, in a quick-draw dueling game set in fictional Japan. Prove your focus and speed in multiplayer, or immerse yourself in a choices-driven story mode.
Taking inspiration from retro mini-games and flash-era showdowns, Samurai Standoff is a reflex-driven fighting game featuring a story set in a fictional feudal Japan inspired by classic cinema and animation.
In this land devastated by clan wars, assume the role of a samurai who is looking for a purpose, or a lawless mercenary, while the newly found empire attempts to control the rampant yakuza.
Fight through escalating solo campaigns, or in multiplayer, as six distinct characters: Bluetail, a skilled lizard samurai; Ichi, a stoic and cunning assassin fox; Chaolin, a grandmaster badger monk, and others. Each character interacts with the story in a unique way, from honing their skills to guarding emperors to overthrowing tyrants.
The emperor's death has also marked the end of the central government that ruled the Highlands Continent. Four factions that once supported the late emperor were sucked into a power vacuum that would last over a century, until one clan emerged as the sole ruler of a truly unified continent.
The Nomads Confederacy believed in a democratic government by the people for the people. The Dynasty, led by the late emperor's self-proclaimed bastard son, who sought to reform the central government under his own rule. The Warriors Clans, led by Warlords who, like The Dynasty, want the Highlands Continent for themselves. And The Settlers, indigenous people who see this as an opportunity to reclaim their lost lands.
The wars spanned over one hundred years, with one clan defeating or absorbing another until two factions remained. The unified clan of The Dynasty and The Nomads, now known as The Kokkai, and The Warriors Clans, who absorbed The Settlers and evolved into The Shogunate. After a tremendous and fateful battle, the Kokkai prevailed, and the Highlands Continent was finally at peace.
Our story takes place one year after the new era began...
Our heroes are a remnant of the warring ages. They all had their own reasons for participating in the last war, some on the winning side and others on the losing side. Some are underdogs climbing the ladder of skill, others are masters in their field, turning a new page in their story.
Her presence is the whisper before the fall, the last breath before silence.
Raised in the hidden mountain enclave of the Kitsune Clan, Ichi of the hidden blade** **was trained from childhood in the ancient arts of stealth, sabotage, and survival.
But Ichi was never content to follow tradition; she sought mastery, not obedience. Years of training and countless missions had made her the clan’s most feared operative, yet she did not cling to fame. She remained reclusive and reluctant to involve herself in the clan’s work for the new governments or be contracted by crime syndicates.
Though she has earned her place among legends, Ichi remains elusive, driven not by glory but by an obsession with perfection. She values all things aesthetic and orderly, and holds reverence for the discipline of the ninja arts.
A lone ronin, considered the greatest warrior of the warring ages.
From the moment he first gripped a blade at nine years old, Fraug has walked the path of steel and blood; with over sixty duels fought, he never suffered a single defeat to his name. Yet for all his unmatched renown, he is never still. After every victory, he turns inward, dissecting each movement, perfecting each breath, shaping himself into something greater.
Fraug’s true strength, however, is not in his skills with a blade, though many would swear it is unmatched, but in the unseen battlefield of the mind. His composure under mortal threat, his razor-edged awareness, and his uncanny insight into the hearts of people allow him to claim victory before the first strike is ever made.
Those who would challenge him, beware: one misstep before this green-clad amphibian, and your story ends.
A relic of the prior war, Monk was once an honorable general and a mighty warrior.
Tales of his feats were surreal until you met him on the battlefield. With each battle, his fame and wealth grew. He was considered the greatest warrior in the nation for a time, that was until he encountered Fraug. In one decisive stroke, Monk was defeated and, in the process, lost his arm.
With his pride as a warrior lost, Monk resigned from his position and recused himself into the mountains. For three straight years, Monk trained tirelessly until he could one day wield his sword normally again.
Now he roams the land, searching for Fraug to challenge him once again for the title of greatest warrior.
Captain of the Royal Guard, Bluetail was born into a life shaped by power and legacy.
The daughter of a general and a captain, she was molded by their discipline and driven by their exp
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