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Runeblight is a retro, souls-like FPS set in a dying kingdom. As an eternal curse eats away at those who remain, an unlikely gift allows you to break the shackles of fate. Find secrets and hidden paths as you explore an interconnected world, tearing through cultists and monsters along the way.
Runeblight is a retro-inspired FPS which takes place in a steampunk fantasy world on the brink of collapse. After having acquired an incredible power, you must take on cultists, monsters, and creatures of the abyss to free the land from an oppressive blight which threatens to destroy everything it touches.
Landing somewhere between Half-Life and Dark Souls (with a hint Thief), Runeblight features tight retro FPS gameplay, a throwback to shooters of the 90s, all within an interconnected metroidvania world.
Carve a path of your own as you fight your way through hoards of enemies, discover secrets, and become unkillable.
Vilaura is a maze of hidden paths. From sprawling cities to haunted catacombs, each passage hides something new. Your survival depends on your adaptability. Equip enchanted daggers, arcane wands, shotguns, and crossbows, each weapon shifting how you fight and survive.
The world is woven with forgotten magic, its ancient writings buried in ruins, cities, and crypts. Runic powers harken to an age long passed, each one providing you its strength.
Rusted machines continue to hum, their gears still turning even as the world crumbles away. Lost ruins and dilapidated castles still pulse with ancient magic. Vilaura has been decimated by an unrelenting plague. Powerful forces conspire to see this land fall into ruin, but with the gift of undying, you might have a chance at ending the blight once and for all. As you explore this forgotten kingdom, you'll find the remnants of a civilization in collapse, and those who still hope for its future—May the moon light thy path.
Runeblight is a fairly ambitious project given we're looking for the scope of the final game to have a variety of locations to explore, weapons to find, and bosses to fight. Early Access allows us to get content out incrementally, while also getting feedback, which will be essential in shaping the game. We plan to update the game with new stuff over the span of a couple years.
Alongside new levels, we have plenty of features we'll be adding as updates continue:
The game will be cheaper while in Early Access, and you get to help support and shape development.
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