© 2026

Maximilian Schmidt · 20 May 2026
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English
A traditional, turn-based roguelike game set in a forbidden land. You travel a remote and shifting path, outsmart deadly traps, overcome monsters and wild animals, gather food and gear, find secrets, and try to reach the lost ancient kingdom lying dormant on the horizon.
"Beyond the great plains and mountains, deep inside the forbidden lands, lies a dormant kingdom, untouched in centuries. Those who enter the vast ranges of its terrible curse, will forever drift along its unknowable, shifting paths. Running from horrible creatures, hiding in crumbling ruins, watching for lights on the mountain during starry nights. A long, solemn journey nears its end as you row the small boat across the clear lake, towards the barrier."
Step into a cursed land haunted by the past and reach its ancient center to complete your journey through the forbidden lands. Immerse yourself in this atmospheric, turn-based roguelike and become the first to ever return from the barrier.
Turn-Based Heart Beat: This is a tense, turn-based experience where one rash step can invite disaster. Survey each situation, and carefully think about your next step. When you die, the game is over.
A New Adventure: Each run starts at one of over 500 locations in the world from where you have to make your way along a winding, unpredictable path that leads you through forests, ruins, and dungeons.
The Forbidden Land: Explore dark forests, sunken temples, and spider-infested crypts in a world created entirely by hand using the engine's built-in editor.
Ebbs and Flows: Resources are vital to your survival. Venture into zombie-filled villages, flooded sewers and haunting temple-ruins for precious gear, supplies and food to survive.
Fight To Survive: Wild animals and evil monsters would like you as their next meal. To overcome the dangers of this world in turn-based combat, you have to weigh all options and tools at your disposal.
A Moody Place: Get transported into the game's world by its soundscapes and unique graphics, brought to life by the game's custom 3D engine.
With your support I am able to deliver an update with new content, features and improvements every Friday. I also create Videos to explain the changes, Streams for more in-depth discussions, Shorts to reach more players and a daily progress log on the game's website. You can find all the links in the sidebar.
Share your thoughts and ideas using any of the socials in the sidebar to help shape the game. A good number of features in the game were suggested by members of the community!
New mechanics and smaller features are not listed below but will be introduced throughout the timeline.
(Jun 2026+) Meta Progression: Meetable Characters, Encounters, Unique Named Locations
(Jul 2026) Coast Region: Map Expansion, Monsters, Locations, Dungeons, Encounters, Items
(Sep 2026) Mountain Region: Map Expansion, Monsters, Locations, Dungeons, Encounters, Items
(Dec 2026) Fourth Region: Map Expansion, Monsters, Locations, Dungeons, Encounters, Items
(Feb 2027) Endgame Region: Resolves the game's story
(2027+) After Early Access: More Regions and Platform Ports
1 Forest region with 10 sub-regions
500+ Start locations in the over- and underworld
100.000+ Different paths through the world
15+ Deadly beasts and monsters
70+ Loot-filled interiors and dungeons
15+ Essential weapons & gear
10+ Vital food and aid Items
100+ Discoverable secrets, puzzles and traps
15+ Game-altering charms
Immersive Weather and Day & Night Effects
"That narrow, broken path through the trees there. Snakes all the way deep into the kingdom." The old man looks at you. "Rubble and curses are all that's left there. Some other went there long ago. Looked just like you. Best you find something else." He grows silent, his eyes fixed beyond the trees.
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