漏 2026

English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Spanish - Latin America, Turkish
Pure 2D chaos made of particles. Fight relentless waves, exploit key positioning, do a clever build, and unlock permanent upgrades. 鈩檃rticuliti饾晱 is a survivor action roguelite from a parallel timeline where 2D arcade games never stopped evolving.
An arcade roguelite where positioning beats firepower.
Build absurdly powerful runs through rule-breaking upgrades.
I started Particulitix as a particle-graphics experiment that grew into the arcade roguelite I wanted to play.
Your weapon choice defines your gameplay.
Each weapon has its own fire pattern, range, special effect, and aim style. Some require manual aim for classic, high-control twin-stick shooting. Others aim automatically, letting you focus on movement and positioning.
Manual-aim weapons can be toggled to auto-aim if you prefer. Auto-shoot is a separate toggle, mixable with any weapon.
Combine dozens of upgrades into builds that probably shouldn't exist.
Here are just a few examples:
The playfield isn't a backdrop. Where you stand changes every fight.
The best players don't shoot more, they stand better.
Every visual in Particulitix is generated in code. No sprites, no texture atlases. The reason is simple: I can't draw, so the whole game is math and particles, drawn fresh every frame.
Solo dev based in Normandy. The project ran away from me a few times along the way, but I'm shipping it the way I want to play it.
Thanks for taking a look.
No reviews yet. Be the first to share your thoughts!
Write a ReviewNo discussions yet. Be the first to start a conversation!