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Zen Studios · 2019
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Zen Studios' modern homage to classic first-person dungeon-crawlers takes you to the land of Operencia, an unconventional fantasy world inspired by Central European folktales. An old-school turn-based battle system combines with inspiration from unexplored mythology to offer an RPG experience that feels unique yet familiar.
An unknown force has abducted the Sun King Napkiraly, leaving Operencia in a state of perpetual darkness and eventual doom. From hidden royal tombs and cursed castles to an ascent up the World Tree to reach the Copper Forest of the Land of the Gods, explore diverse settings throughout the far reaches of the land and beyond. Each location boasts its own unique atmosphere, visual style, level design, and puzzles, with many taking place entirely outdoors.
Operencia blends unexplored mythology with fantastical versions of actual historical locations (Deva Fortress, Balvanyos) and characters (Attila, Seven Chieftains of the Magyars). Your seven party members draw influence from heroes of forgotten tales, such as the brave knight Mezey and Sebastian the Dragon Slayer. More than 30 colorful characters are fully voiced with authentic Central European performances.
Explore 13 diverse, puzzle-filled levels with tile-based movement encouraging thorough exploration. Engage in deeply strategic turn-based battles featuring spells and special skills against more than 50 enemy types. Switch between 7 fully upgradable characters. For added challenge, turn on Cartographer mode to plot out each map yourself. Robust difficulty settings let you limit saves, implement permadeath, disable auto-mapping, and more.
Breathtaking hand-drawn cutscenes and 2D character portraits bring the story to life in a distinctive visual style. Fully 3D environments, enemies, and objects powered by Unreal Engine 4 with high-fidelity advanced effects, dynamic shadows, and lighting. An epic orchestral score composed by Arthur Grosz.
Play in VR for ultimate immersion. Though not required, virtual reality immerses you in a way offered by very few turn-based RPGs.
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