© 2026
Japanese, English
Welcome to MusicRunner, a new type of rhythm and action game!
A new type of rhythm action game which you run through music 🎵
Welcome to MusicRunner, a new rhythm and action music game! Run through the world, avoiding obstacles by jumping and moving, while defeating slimes in rhythm.
Featuring over 35 songs and numerous charming characters! More songs will be continuously added through updates! With over 100 charts ranging from beginner to expert levels, this game offers a challenge for music game beginners and advanced players alike. Aim for a high score and run through the world with your favorite songs and characters!
Attack enemies! Attack at the right time to increase your score!
Jump to avoid rocks on the ground!
Move left and right to collect coins and avoid trees!
Each song has three types of scores: EASY, HARD, and CRAZY, which can be enjoyed by everyone from music game beginners to advanced players! The difficulty level EASY can be played with only 5 keys!
Aim for a high score by riding the rhythm of the music! At the height of the music, you will be in a “fever” state. Let's boost up the tension!
Free Mode
Choose your favorite songs to play! Play the same song over and over again for a high score, or create your own running course..!
Adventure Mode
Try to get back “pieces of sound” by conquering the stages! Receive rewards such as songs and characters by completing the missions set in each stage!
Custom Chart
Load your own original charts and play!
★Score Calculation Method
Score is determined solely by your ability to play the sound game.
Score is calculated by “Internal Score/Internal Score Theoretical Value*1000000+Internal CRITICAL Number”. There is no combo addition, so the score is determined by a simple percentage.
Internal Score
COINS: 4 points
CRITICAL: 4 points
ATTACK: 3 points
MISS: 0 points
Internal Score Theoretical Value
Total number of coins4Total number of notes4
For example, the theoretical value of a score with 100 total notes and 200 total coins is 1000100.
We may implement character types and character levels that affect the difficulty of clearing songs, but not those that affect the score.
★Judgment width
Internal CRITICAL judgment: 25 ms
CRITICAL judgment: 40ms
ATTACK judgment: 120ms
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