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The Museum of Mechanics: Lockpicking is a browsable, playable collection of lockpicking mechanics from various games. The intended audience is game developers looking to explore the range of lockpicking mechanics that have been implemented in the past.
Welcome to the Museum of Mechanics: Lockpicking, an interactive, meticulously recreated selection of lockpicking minigames from a variety of genres across the history of games.
This isn’t a game with a story, or an ending; it’s not possible to ‘win’. It is also not a long experience, but one you will hopefully want to return to.
A Word from Designer Johnnemann Nordhagen
As a game designer, you often find yourself doing research on how other games do things - it's a good way to get ideas, see what works and what doesn't, and build an understanding of the space you're solving problems in. Usually this research involves buying a lot of games and playing until you get to the part you want to see, if you can remember the games that have it!
How nice it would be, I thought, if someone collected all the reference for particular ways of doing things in one place. Thus was born the Museum of Mechanics, and the first entry: Lockpicking. Many genres and types of games include lockpicking minigames, so I thought I would do an exploration of a broad swathe of them and gather them together in a single place. This is the result. I hope you'll join me in exploring the different ways this has been done through the history of games.
English
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