© 2026

English, French, Italian, German, Spanish - Spain
Play as a conductor trapped in a haunted and crazy mansion! As a concert begins, a jealous ghost appears and takes possession of your orchestra. To free them, you must explore every corner of the mansion, complete musical challenges, and rebuild your troupe.
Play as Maestro, a conductor and his traveling troupe who must perform in a mysterious mansion. Explore these places filled with melodious rhythms in search of your musicians who have been captured by the mansion's owner, MONSTRO.
Prepare to battle various ghostly monsters that inhabit these grounds and unravel the curse that hangs over this mansion.
Monstro Maestro is a 2D action-adventure game inspired by the Megaman X franchise, the rhythmic mechanics of BPM, and platform/adventure games such as Celeste and Hollow Knight.
Monstro Maestro is a project created by second-year Game Development students. The main development of the game took place over a period of nine weeks, during which a team of 12 programming students and 11 graphic design students designed and produced the entire game. It was presented as a second-year final project in June 2025.
Following this presentation, a proposal to publish on the Blacknut platform was made by its CEO. Part of the team continued development during the summer of 2025, making adjustments, fixes, and adding new content with an entire new biome. The final phase of production was completed in December 2025.
On the technical side, Monstro Maestro uses a custom engine developed by programming students during the year. This game engine, called T.E.DD (Technical Engine 2D), is based on SFML, ImGui, SDL3, and C++. It is based on an Entity-Component model. This engine was developed over a period of three months.
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