© 2026
One housemate is playing both sides. The Menace gets chores too, but only as cover. Their real job is wrecking yours: snatching items out of your hands, jamming doors shut, cutting the lights, then drifting back to the dishes like nothing happened. After each round the whole house votes in secret on who they think it is, and nobody sees the results until the match is over. The twist is that sabotage covers the Menace's tracks.
You and your friends were supposed to keep the house running.
That didn't happen.
Now the toaster is missing. The lights are out. Someone stole the chicken. And somehow everybody has an excuse.
Every round, one player secretly becomes the Menace.
Everyone else is trying to finish their chores and keep the house from falling apart. The Menace has a much better idea.
Hide what people need. Lock doors. Cut the power. Flashbang the room. Leave just enough evidence for somebody else to take the blame.
When the round ends, everyone gets one chance to make an accusation.
Pick up a tomato. Throw it at the player you think caused all the trouble.
Guess right and you earn a point. Guess wrong and it costs you.
Want even more paranoia? Turn on Inspection and let everyone study the house before the Menace secretly rearranges it.
No secrets. No pretending. Everyone knows exactly who the Menace is.
Now it's a race. Can you finish your chores before the Menace steals them?
Every round, someone new becomes the Menace. Nobody stays innocent for long.
Players leave the house exactly how they played it.
Objects stay where they're dropped. Rooms get messier. Plans fall apart.
The frying pan you need might already be in the garage. Or your friend might be running away with it.
Every match creates a different story.
Finish your chores.
Try not to look guilty.
English
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