© 2026

Iron Loop Games · 31 Dec 2026
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Prime the battlefield with the spells you built. Consume what you laid down to summon an army of your selves, then strike the shadows before your tether to this world gives out. A turn-based tactical RPG where every spell you cast is one you built, and every summon is a choice.
Build your spells. Prime the ground. Summon your selves.
Instruments of Power is a turn-based tactical RPG where every spell you cast is one you built. Primordial spells spread fire, lay ice, choke passages with thorns, strike with lightning. Ritual spells consume those effects to summon your selves, drain foes, or change the shape of the fight. Every turn you prime, consume, strike.
Every spell grows from a catalyst: a Primestone you conquered, with its own damage affinity, its own cost, its own skill tree. Extend your spell's ground footprint with effects and shape mods, each drawing from the catalyst's energy budget. Spend aether to upgrade your catalysts: more energy, new behaviors, sharper damage, wider range. Every spell you bring to battle is one you built.
Fire spreads and catches what's flammable. Ice raises walls and freezes water into platforms. Thorns choke corridors and burn when fire finds them. Lightning strikes where you point it. Your primordial spells deal damage now and leave trails your rituals can spend next turn. Prime, strike, or both on the same cast.
Ritual spells spend what's on the ground. The right terrain setup lets you summon your selves, each avatar carrying the spells you built. Throw them forward. Hold them back. Sacrifice one for a powerful burst. Every summon costs tether, the thread that holds your soul to the world.
The shadows don't stop. Waves rush through the terrain you primed. Some are Archons: bosses with powers no common foe has. Evasive teleport. Damage mirror. Magic that slides right off. The question is not how long you last. The question is whether what you built is enough.
Every spell you cast, you built. Every avatar you summon, your soul flickers. Every ruin you reclaim, you fought for.
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