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Munitions Mori · 31 Dec 2026
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IBH is a rich role playing game at the end of time. You're a mid-level official in a dying sci-fi regime, given the impossible task of fixing a faltering machine; explore a vast world, define your mind, flex your authority, and become a sinner or a savior in countless other stories.
The Imperium d'Espoir et de Deuil rules the stars. Heretics and horrors press in from every side. Humanity sits on a cliff-edge at the end of time, and struggles mightily in its countless millions to buy another breath.
There are no cults or apocalyptic end-times - only the gears of the world turning and crushing men in their wake. The impossible task of fixing this faltering machine is *yours. *
You're not a superhuman warrior; you're an upgraded bureaucrat, a servant of the paperwork and red tape it takes to (badly) run a galaxy-spanning empire. A moderately important person. Someone who would be missed. That's more than most can say in this rotten age.
You are the farthest thing from a hero.
Yet you can be a hero** to the people you meet, or the worst villain in their story, or a faceless drone. These problems are "small" but they are life and death - a child's future, a family's ruin, a pension paid versus the Crown's money saved.
Choose to help people, hurt people, or do the worst thing - the minimum, and then walk away. Is duty all there is, or will you linger in their lives?
Enjoy enormous freedom of choice and explore** branching narratives**. Maneuver through many and varied situations and find a way to climb the ladder - or just to be able to look at yourself in the mirror. A different mirror each morning-
March across the planet of Marqui IV - from the claustrophobic streets of the man-made mountain of High Crescyt, to dark forests and quiet taverns, all the way to the sea and a sedate port city.
Delve into the innards of immense machines and meet their dwellers; tell stories about the star to underworld gangsters who've never seen the surface - listen to a lady strum her guitar and sing along a spray-soaked wharf. Go to soup lines to meet saints and search sad ruins in the shadow of a revolution.
A vast world awaits for your bureaucrat to explore, as a trespasser, an honored guest, an unwelcome variable, and many more. Ride the rails of the Supracité Network to heartbreak and hope and everyday life, and watch people dance between their prison-bars.
Craft your perfect bureaucrat by choosing your MIND FACETS. Become a paperwork god, a bleeding heart, a self-serving striver, a paranoid wreck, or a dangerously insane man - or some combination of the above.
Listen to your mind discern and opine, then follow its advice - or not.
A dizzying collection of characters await - to meet, befriend, ignore, or become sworn enemies with. Rival bureaucrats, bizarre researchers, downtrodden workers, lively revolutionaries and scheming nobles; soldiers, thieves, human sensors and censer bearers. Reformed gangsters and dehumanized veterans, lonely guards and tired soul searchers - they are the tapestry of the Age.
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