Play as an Aikun, armed with basketballs and chicken claws, reclaim the stolen eggs, and stand against endless waves of Black Fans across 250 levels. The unique death penalty and True Love Ranking system make every battle full of challenge and fun.
A creative FPS packed with internet-culture memes! Become Ai-Kun, arm yourself with basketballs and chicken feet, and reclaim the stolen eggs as you fight through 250 levels filled with endless Xiao Heizi. The unique death penalty and True Love Ranking system make every battle both challenging and hilarious.
Ai-Kun =v= Xiao Heizi
In “Ai-Kun VS Xiao Heizi”, you play as a devoted fan fighting for Kun-Kun. The Xiao Heizi have stolen Kun-Kun’s eggs—your mission is to fight your way back and take them all.
- 250-Level Progression: The game is structured into levels (Level 01 to Level 250). Enemies become stronger and more numerous as you advance. Each first-time clear grants “True Love Points,” while death reduces them. Your True Love Points affect your title and death-penalty reductions.
- Eggs(Kun Eggs): Core currency. Eggs drop from defeated Xiao Heizi and can be used at the base to buy firearms, melee weapons, and permanent/temporary upgrades (such as movement speed, stamina, armor cap, and weapon damage). The economic and risk-reward design encourages choosing between aggressive farming and cautious play.
- Death & Backrooms Mechanic: Upon death, the player is sent to “the Backrooms” to duel Dark Kun-Kun:
- If you die again in the Backrooms: lose 12.5% of your eggs.If you win: lose only 2.5% of your eggs.Your True Love Ranking and title also affect the final loss (details below).
- True Love Ranking System: Your default title is “Passerby.” As your True Love Points reach certain thresholds, you earn titles on the True Love Ranking: True Ai-Kun, Fan, Passerby, Troll, Xiao Heizi. True Love Points range from 0–250 (first-time level clear +1, each death -1). Higher titles grant better reductions to death penalties.
- Dynamic Enemies: Different Xiao Heizi types have unique attacks and visuals (e.g., melee chicken-foot fighters, ranged basketball throwers). They spawn far from the scene and push toward your base—letting them enter the base counts as failure and triggers penalties.