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English
A graphically high fidelity 3D maze based first-person shooter with jump scares, fight through hordes of horrifying and creepy doom-esque monsters armed with a very capable shotgun to get to your mysterious destination in this all-ages horror, miss one shot and it could be your last!
Hyperborea is a modern take on the classic First-person shooter game Wolfenstein 3D - the game that kick started the FPS revolution has been re-imagined in modern high definition graphics that is sure to push modern graphics cards to their limits. Fresh and exciting visuals for a hyper-eccentric modern era. This game is not for the low spec'd. 😉
A game, a modern benchmark, a fun and relaxing shooter, will it run Hyperborea?
Thanks, you are right those sounds are pretty wild! Believe it or not I did not steal those sound effects from Doom - actually the circumstances are far more interesting; Those sound effects have been created entirely from scratch by Per Kristian Risvik, the original Doom sounds having only been sampled at a measly 11 kHz Kristian took it upon himself to remake them from scratch in 32 kHz and did a marvellous job in doing so, sounding identical to the original sound effects in many cases but in a higher quality! Having based my game around providing an up-to-date Doom-esque/Wolfenstein 3D experience it just made complete sense to also include Kristians sounds! Check out Kristians website for more information about how he remade these remarkable sound effects from scratch, audio reverse engineering at it's finest!
You're right the game does look different, and it is technically quite a unique game indeed. At any point in the game your GPU could be rendering around 30 million triangles! If you are lucky the minimum it might be rendering in a single frame is 8 million triangles! In just 6 GB of disk space we are able to cram a whopping 184 million triangles of unique 3D content!! (184,597,952 triangles using 92,546,029 vertices to be exact). Not even a AAA game attempts to render the amount of triangles per frame that Hyperborea does - and get this, we even force the game to start in 16x MSAA if your graphics card supports it, otherwise we use the highest MSAA the GPU will let us use! *(really, when was the last time you saw a AAA game even let you select MSAA, let alone upto 16x MSAA! this is real anti-aliasing not some temporal TSAA or DLSS AI slop). *We render so many triangles that the bottleneck on most GPU's is the triangle rendering stage of the rasterization process! That means the MSAA or screen resolution in most cases makes little to no difference to the FPS - even at 1440p with 16x MSAA (that's 59 million pixels!!!) an original Intel Iris Xe iGPU from 2020 will get 30 FPS in this game. If you compare the performance of Iris Xe iGPU's since it's first release in 2020 and a modern intel CPU in 2025 the performance difference is only +13% making the Iris XE a good test case.
That's why we call Hyperborea a benchmark, it is a benchmark of triangle rasterization!
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