
Blizzard Entertainment · 2014
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Into the Necropolis - The Arachnid Quarter Hope you’re not afraid of bugs, because the Arachnid Quarter is crawling with all kinds of multi-legged horrors that are just itching to make your acquaintance. Watch out when facing the bosses of the Arachnid Quarter, or you’ll soon see yourself become nothing but another careless fly caught in their cunning webs. The Plague Quarter There are two pretty good indicators you’ve set foot in the Plague Quarter: one, the feeling that you’ve just stepped into something that’ll necessitate an immediate change of footwear, and two, the unmistakable smell of Heigan. He’s the guy the other undead call “the Unclean.” The Military Quarter Atteeen-shun! The Scourge is an army, and the Military Quarter is where useless undead who don’t know which end of the stick to point at the enemy are turned into ministers of death, praying for war. The Construct Quarter The Construct Quarter is home to the most terrifying experiments in reanimation and foul necromancy ever attempted, and they’re always looking for new specimens. The Frostwyrm Lair The final challenge of Curse of Naxxramas. Only two bosses lie between you and ultimate triumph. All you need to do is defeat a giant flying undead dragon that breathes ice and eats adventurers for breakfast, and a cunning necromancer whose mastery of the dark arts has granted him immortality in undeath and who rules over Naxxramas with an iron fist.
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