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A node-graph automation × idle factory builder. Materials flow along the wires you draw and transform at each machine — wire Mine → Smelt → Build → Ship. Spot glowing bottlenecks, balance power against wire distance, supply growing towns, and climb a deep production tree from steel to robots and drones. It keeps running even while idle and offline, with zero image or audio assets — every visual and sound is generated in code.
FLOWORKS is an automation × idle factory builder where you design your factory as a living node graph. Materials flow along the wires you draw and change shape at every machine — mine, smelt, build, ship — all the way up to a robotics empire.
Place a machine, draw a wire, and raw materials start flowing and transforming on their own. When a line jams, the bottleneck literally glows — and that little "ah, THAT's the problem," followed by the fix, is the loop you'll keep chasing. Every factory is a puzzle you wrote yourself: untangle it, parallelize it, make it hum.
If you love the build-a-machine-that-builds-itself feeling of factory and automation games, the steady number-go-up of idle/incremental, or simply the quiet satisfaction of turning a tangled system into something elegant — FLOWORKS is made for you. No reflexes required. Just you, a blank canvas, and materials waiting to flow.
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