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You are a giant guiding a group of lost children through a hostile world. Help them… or sacrifice them to entertain your kind, who watch the spectacle from above. Some want to see them thrive, others crave their suffering. Every choice has its price.
You are a giant. Under the gaze of your kind, you guide a group of lost children through a hostile world, in exchange for the gold they throw down to you. Some dream of seeing these children grow. Others feed on their suffering. Every choice has its consequence.
Tend a campfire to hold back the creatures that prowl in the dark. Gather resources, build shelters, keep the children alive. Will you give in to the cruelest demands to be rewarded, or hold onto your humanity at the risk of losing everything?
Every giant watching you has their own taste, their own morality. Some are benevolent. Some are merely curious. Others are toxic. Your decisions shape the crowd you cultivate: an act of cruelty will satisfy some and drive others away.
Each biome imposes its own rules. Threats evolve, resources grow scarce, and your audience grows ever more demanding.
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