© 2026
English, Simplified Chinese
A deck-building roguelike with innovative card mechanics, blending strategy with unpredictability. In a decaying dark fantasy world, you are a resurrected Apostle—sworn to hunt the gods.
Before the end of the world, you died.
But Stella didn't want to see such an ending, so you resurrected in another timeline of the world and started your battle again.
As turns progress in combat, the more Ritual cards you play, the more energy you’ll gain in a single turn!
Then unleash that energy to rain down your cards in a powerful burst!
You can choose to force-play cards when lacking energy, or even play multiple Ritual cards in a single turn — but doing so will increase your Sin.
When your Sin passes the halfway mark, you’ll enter a Torment state, drawing harmful negative cards during combat.
And if your Sin reaches its peak… you risk instant death!
Draw piles are split into Ritual, Attack, Skill, and Ability decks. When drawing cards, you can select which pile to draw from, one card at a time.
If you’ve ever drawn a full hand of defense while the enemy was powering up their attack, you’ll know exactly why this matters : )
Of course, there’s more to this mechanic than meets the eye…
Damage you take becomes Wounded HP, which can be healed using certain cards.
But if left untreated, Damaged HP will decay at the end of the turn and become permanent loss.
When you take a fatal hit, you will die at the end of your own turn — unless... you restore your HP above zero or slay all enemies before then!
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