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墨春秋 / 量子艺界(QUANTUM ARTS) · 26 Jan 2026
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Simplified Chinese, Traditional Chinese, English, Japanese
A Three Kingdoms-themed tactical chess game with light strategy and easy controls. Step into the era as a strategist, use over 200 historical figures—each with unique traits and counters—to form teams, revisit key battles, and shape outcomes with your tactics.
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Greetings, friends of Danmo Three Kingdoms!
I am Bamboo from Mo Chunqiu, the producer who always seems to show up at the most critical moments.
It has been 170 days since development officially began—roughly 2,040 working hours, not counting the overtime we worked. During this painful yet joyful journey, Dan has gained a noticeable amount of weight (he insists it’s “stress-induced”); Bin’s hairline has begun its strategic retreat; and the rest of the team has shown various signs of “de-evolution,” such as staring blankly at screens or laughing for no reason.
Finally, we managed to push our little boat, "Danmo Three Kingdoms: Battle of Wits," to the riverbank. We plan to let this boat set sail on** January 27, 2026!**
Right now, my heart feels like a choir of ten thousand vocalists singing a chaotic symphony of nerves. To be honest, Danmo Three Kingdoms is still a long way from the "perfect ink-wash epic" we envision. What we have now is only the most solid, core framework—the bare bones.
I can already hear some of you asking: "Isn't this an unfinished product? Why not wait until it's done?" We understand that concern. But we fear something even more: locking ourselves in a dark room for three to five years, building a game we think is great—only to discover it doesn’t truly suit its players. So we chose a riskier path: Meet earlier. Get criticized earlier. Fix earlier. Improve earlier.
To make sure no one buys the game without knowing exactly what they’re getting, we want to be completely upfront. As perhaps the most honest dev team on the internet, we’ll lay out our shortcomings plainly. Before you enlist, please be aware of the following:
It’s not perfect, but it’s everything we have right now. Regarding the future, Mo Chunqiu makes three oaths as our "After-Sales Guarantee":
Perhaps Danmo is currently just a piece of unpolished jade—or even just a rough stone. But we believe that with you as the "carving knife," we can shape it into a masterpiece. The journey is long and the waves are high. Our skills may need sharpening, but our attitude is unwavering.
As we wrote in the beta version: "Gaming is like chess; we are the pawns. Though we move slowly, you will never see us take half a step back!"
On January 27, the entire Mo Chunqiu team awaits you to test your blades!
Sincerely, With the utmost respect,
Bamboo, Mo Chunqiu
Danmo Three Kingdoms: Battle of Wits is a strategy game set in the turbulent era of the Three Kingdoms
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