© 2026

English
Circuit Keep is a grid‑based tower defense game where players build and upgrade circuit‑themed defenses to repel escalating waves of intrusions. The game features a campaign of handcrafted lattices, a research system, and multiple enemy types with unique behaviors. Players manage resources, optimize layouts, and adapt to changing threats across increasingly complex maps.
In Circuit Keep, the intrusions walk straight over your towers. They pathfind from breach points across an open grid toward your CORE, and the only thing that turns them aside is a wall. So you build the maze yourself, line it with damage, and force every wave down a path you chose. Some of the intrusions will have other ideas. No preset routes, no race against the clock, and the pause button is always there when you want to sit and think.
Use FIREWALLS to reroute INTRUSIONS to where you want them to go. Your towers run on power, so where you place them matters as much as where they shoot.
Some INTRUSIONS do more than rush the CORE. Each one breaks your defenses a different way.
SCRAMBLER broadcasts a field that drags down the fire rate of every module near it. PARASITE skips your CORE to drain your CHARGE NODES.
PHASE turns intangible and slides straight through your walls. HOPPER vaults over walls and even air gaps.
BREAKER exists to eat your walls. KERNEL, a boss, forks child intrusions to overwhelm your defenses.
Mark any intrusion with a crosshair and every damage module in range promotes it to the top of its target list.
OVERDRIVE to permanently boost the damage of an entire module family.
OVERCLOCK to speed up your economy, cooldown, and modules for a short window.
Three acts and 40+ hand-crafted levels introduce matchups one module and intrusion at a time.
Struggling against a level? Buy permanent campaign upgrades** on the RESEARCH GRAPH.**
Levels too easy? Switch to** HARD** mode any time.
Want to see how far you can go?** Enter ENDLESS** mode with every module and intrusion unlocked.
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