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Simple Dev Studio / D'Amato Productions · 1 Apr 2025
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cheapskate is a passion project to make a highly accessible skate toy for the action sports gaming community. The ultimate goal is to provide offline singleplayer, serverless / account-free multiplayer, easy mod support, Steam Deck compatibility, and one low price forever.
this is a solo / indie developer sharing pre-alpha early progress
this is not a AAA studio using "early access" as free advertising 2 weeks before release
DO NOT BUY THIS GAME IF YOU EXPECT A COMPLETE FINISHED PRODUCT
this pre-alpha development is being shared on early access strictly for anyone curious, I'm not asking anyone to buy this
this construction site is a collection of unfinished gameplay mechanics, gameplay systems, and menus with no handholding
if you are curious to follow early development, join in now, otherwise this game is not ready for you and you should not spend your money
DO NOT BUY THIS GAME IF YOU EXPECT ANALOG STICK SIM: THIS IS NOT A SIM SKATING GAME
this game uses "classic", "arcade" "professional skateboarder" "bird last name" style input controls (can't use game and person names for reasons)
this game uses snappy digital trick triggering (arcade style) but attempts to keep the world realistic in dimension, speed, and jump height (sim style)
IF YOU BOUGHT THIS GAME AND THOUGH IT WAS GOING TO BE FINISHED OR AAA AND YOU'RE ANGRY
feel free to contact me so I can work out some kind of refund if it's past the refund period
again, not trying to make money or take money from an early access, this is for curious people who want to follow updates from a solo-dev. I'm fully aware there are AAA games for under 5 dollars (that were made by entire AAA studios a decade ago but whatever, money can go far on Steam so not trying to rip anyone off here)
let me know if there's a more clear way to communicate all this
BASICALLY: DO NOT BUY THIS GAME, SERIOUSLY YOUR MONEY WOULD BE BETTER SPENT ON AAA LIVE SERVICE
IF YOU ARE STILL INTERESTED, THEN CARRY ON. OTHERWISE, THIS GAME IS PROBABLY NOT FOR YOU AND YOU SHOULD NOT SPEND MONEY ON IT. THANK YOU FOR LOOKING.
primarily skateboarding but other modes will come (bmx, mtb, ski, snowboard, speedfly)
Character
first pass blockout character with separated static mesh components for future player customization
first pass blockout animation poses for all actions and tricks
Skateboard
first pass blockout skateboard with separated static mesh components for future player customization
walk, run, jump, double jump, climb
caveman into fliptrick, grab trick, manual, grind, or slide
Onboard 3rd person controller
supports player selected default stance and recognizes switch
with balance meter
kickflip, heelflip, pop-shov, treflip, hardflip, inward heel, varial flip, varial heel,
with balance meter
50-50, 5 oh, nosegrind, feeble, smith, crook, over crook
nose slide, tail slide
boardslides triggered by landing on rail sideways (and button)
separate detection and scoring support for boardslides and lipslides
Natas spins
3 variations
middle of board, nose, and tail
8 grab tricks triggered with d-pad & button
nose, tail, melon, indy, japan, stalefish, madonna, benihanna
wallrides (frontside & backside) triggered by landing on wall with button
slappies and wallies into wallrides from ground with button
wallplants to jump off walls and change direction (frontside & backside)
reverts to switch stance or scuff speed (frontside & backside + manual / nose manual support)
powerslides for style (hold both revert direction buttons mid revert, frontside & backside + manual / nose manual support)
Scoring
complete combo tracking
complete trick detection and scoring with score degradation for repeat tricks within combo
rail monitoring during combo for balance degradation for repeat rails and balance healing for fresh rails within combo
separate grind trick and slide trick balance degradation and healing
separate manual and nose manual balance degradation and healing
heal manual / nose manual balance with offboard run during combo
per level session and all time high combo and high bail score tracking in game save
Levels
there are 4 work in progress development levels meant to support testing for all the gameplay mechanics
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