© 2026

3Dads Studios · 23 Jan 2026
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English
A rebellious chaos sandbox where you weaponize junk, disrupt highway traffic, and engineer outrageous physics disasters to turn the morning commute into pure, glorious mayhem.
C.A.R.S. (Creating A Ridiculous Shitshow) is a chaotic, physics-driven sandbox where one mission rules them all: turn rush hour into a glorious disaster.
What’s the game about? You play as a stubborn hoarder with questionable telekinetic powers and a grudge against the system. When the Department of Transportation steals your paradise, you fight back with whatever junk you can lift, toss, or stack. Tires, barrels, ramps, and… well, things get weird fast.
Plan by night. Wreck by day.
Too easy? We got you!
Want to stop cars like the alpha you are, go God Mode on that highway! Need a challenge, well then you got permadeath in Hardcore.
Progression? Oh, it gets wild. Start small—roll a tire, drop a log. Level up and unlock tools that bend reality and physics in ways that would make Newton cry. No scripts, no limits—just emergent comedy and destruction.
If you love physics sandboxes, unpredictable traffic carnage, and sticking it to “The Man,” welcome home.
C.A.R.S. uses large numbers of physics-driven vehicles and real-time destruction simulations. This intentional design makes the game more CPU-intensive than typical indie titles. Please ensure your system meets the minimum requirements for a smooth experience.
Three Norwegian fathers. One chaotic idea. Zero excuses.
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