© 2026

English, Simplified Chinese, Russian, Japanese
America, 1925. A simple errand for an old friend pulls ex-gang leader Dan into a violent smuggler war on the border. A narrative-driven, adrenaline-pumping top-down shooter inspired by Hotline Miami, set in the 1920s Old West.
[This game was created entirely without the use of neural networks. The levels were created without procedural generation. The illustrations were produced by a team of artists under the direction of Teodor Manolov (Dr. Frank).]
Running an errand for an old friend inadvertently drags ex-gang leader Dan into a brutal smuggler war in a border town. He’ll pay any price to achieve his goal—and make everyone else pay, too.
No mercy. No compromise. At any cost.
Immerse yourself in the shifting quicksand of narrative and gameplay. Unravel a web of interconnected events that lead Dan down a path he never expected.
Large, dynamic levels offer tactical freedom and adrenaline-pumping encounters—from luxury hotel penthouses to ancient temples.
Break windows, slide across furniture, and use your skills to strike fast and clean.
Catch enemies off guard. Stay sharp. Return fire with style.
We’re taking you into a linear story with layered perception. The events remain the same, but your interpretation of them changes based on how you engage with the world.
Choose to spend time talking—or skip the chatter. The story will adapt to your depth of attention, transforming your experience from a gritty gangster thriller into something much deeper.
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