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MiniChimera Game Studio · 2021
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You have been part of something terrible, something so unspeakable that caused you to blackout and forget all recent events. Now you have the choice of pursuing this dark truth or trying to bury it in the past.
Maybe it's not too late to turn back now.
Blackout is a non-linear interactive fiction game set in a dark modern universe, influenced by White Wolf's World of Darkness, H.P. Lovecraft and weird shows like Twin Peaks.
You play as a man who finds himself lost in a dark street somewhere in the city of New Wenders. It doesn't take long before you start having flashbacks and regaining your memory. Something terrible happened, and you were part of it. This event somehow opened your eyes to a whole new world that has been hiding beneath the shadows.
As the player, you have the choice to dig deeper into this unspeakable deed or try to leave it all behind. Blackout is a game about choices - every chapter takes place in a different location, and the order in which chapters occur will change based on your choices. The path you take inside each chapter varies greatly, and the effect of your choices could ripple across all chapters, meaning you could have a very different experience on a new playthrough.
You have 3 attributes that will change during the game: Courage, Sanity and Fitness. These attributes will lock or unlock choices or paths, as will some items you may acquire along the way.
Blackout is a game about hidden monsters and hidden fears, and ultimately about overcoming the worst adversary: one's true self.
Length: 1.5 to 2 hours for the first playthrough. Endings: Five different endings, with no canonical "good" ending. Death: No game over - you will always reach one of the five endings. Locations: 10 different locations (chapters) plus an epilogue, for 11 total chapters. Some are optional or mutually exclusive, but obligatory locations ensure you always see the main story. Replayability: Paths vary based on items collected, location order, and attribute changes.
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