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A clean and simple city road builder where busy roads turn red. Your job is to add roads that may prevent waiting vehicles from overflowing your neighborhoods.
Build roads between various neighborhoods. Congested roads turn amber and then red as traffic slows down. Build more roads. Add cloverleafs, ferries, bridges, and tunnels, getting all your vehicular traffic to where it needs to go.
The game begins in London. At the commencement of each city there are only a few neighborhoods on the map. You get to decide where to place roads to connect the neighborhoods. Periodically, each neighborhood will spawn vehicles that need to travel to other neighborhoods. As you connect roads between unique neighborhoods the vehicles will transit along your roads to reach their destinations. Vehicles will remain parked in their original neighborhood until a route exists to their desired destination.
Over time more neighborhoods will automatically appear on the map. Each neighborhood has an associated type of vehicle that it attracts. Vehicles spawning in other neighborhoods will seek the neighborhood of their destination type. You must add roads to keep the neighborhoods connected. Vehicles will use the roads autonomously when they are available. Roads that have too much traffic will slow down, and visually change to red when the traffic stops. Vehicles will try to route around traffic jams. It often makes sense for you to build multiple roadways so that vehicles can find their ways around traffic jams.
Cloverleafs can be used to upgrade intersections. A clover leaf allows traffic on one road to pass over traffic on another road instead of getting stuck waiting for the intersection to become empty. Various other upgrades are useful as well.
A vehicle trip is completed when a vehicle reaches its desired destination. Each completed trip adds to your raw score. The raw score is the count of the number of vehicle trips completed. Additionally, your All Quiet Roads score ( ) updates to your current raw score only if there are no roads currently in a . Your raw score will continue accumulating but it will not become an score until the moment when no roads are red. Red roads can be noisy as motorists honk their horns. All the are only when no roads are red.
When each city begins you have a limited number of roads, and maybe some bridges or other items as your initial inventory for that particular city. As your raw score increases you will be given additional inventory of roads. Sometimes you are given freeway pieces, which function just like roads but allow the traffic to move at a faster speed. Should you run out of inventory then you can erase that item from the map to reclaim inventory items. However, you will need to wait for any vehicles that plan to traverse the road before it is removed from the map.
A progress bar keeps track of your raw score. The progress bar fills up, and then starts over again as the raw score increases. Each time that your progress bar fills up you are given a choice between a selection of upgrades. Choose wisely based on the needs of your city. You won't get another choice until you fill the progress bar again.
While the raw score controls when you get additional inventory your real goal is to increase your AQR. The AQR is the raw score only when no roads are red. Three different achievements are possible in each city based on your AQR score.
You can continue playing each city for as long as you like, or until a neighborhood runs out of parking lot space. Each neighborhood has a limit of how many vehicles can be waiting to leave the neighborhood. Vehicles will continue spawning even though other vehicles are waiting. When too many vehicles are waiting in a neighborhood it will turn amber, then red, and finally purple. Purple neighborhoods have maxed-out their parking lot space and cause the game to end. You can try again, but you'll have to start over from a zero score and a fresh city map.
From time to time tow trucks are added to your inventory. You can use a tow truck to eliminate individual vehicles on ro
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