

Cities: Skylines 2 Gets First Update Under New Developer Iceflake Studios
UI improvements and enhanced terraforming arrive with optional customization
18 February 2026
Iceflake Studios has shipped its first update for Cities: Skylines 2 since taking over development from Colossal Order. The patch brings quality-of-life improvements with a twist: you decide which ones actually make it into your game.
Cities: Skylines 2 Gets Customizable UI Improvements
The update delivers UI improvements aimed at smoothing out the city-building experience. Terraforming tools get more precise, letting you sculpt terrain without fighting the controls. Anyone who's tried to flatten a hillside or carve out a waterfront in Cities: Skylines 2 knows how frustrating the current tools can be - especially compared to the modded experience many players enjoyed in the original game.
The interface has been a sticking point since launch, with players pointing out that basic information often requires too many clicks to access, and critical city management data gets buried in nested menus. These quality-of-life changes suggest Iceflake is tackling the friction points that slow down the core gameplay loop.
Here's the interesting part: nothing is mandatory. Iceflake built an opt-in system that lets you pick and choose which changes you want. Don't like a particular UI adjustment? Leave it off. It's a rare acknowledgment that one size doesn't fit all when it comes to game mechanics and interface design.
This modular approach is practically unheard of for official patches. Most developers push updates that everyone gets, whether they want them or not. By letting players customize which improvements they adopt, Iceflake sidesteps the inevitable backlash that comes when longtime players have their muscle memory disrupted. It also means players who've developed workarounds for the game's quirks won't suddenly find their strategies broken by a forced UI overhaul.
Iceflake Studios Takes Over Cities: Skylines 2 Development
Iceflake taking the reins matters for Cities: Skylines 2. The game launched rough: performance problems, missing features that made the original Cities: Skylines great, the works. Frame rates tanked even on high-end hardware, simulation depth felt shallow compared to the predecessor, and the modding scene - which kept Cities: Skylines alive for years - struggled to gain traction due to technical limitations.
The developer handoff itself raised eyebrows in the community. Colossal Order built the Cities: Skylines franchise from the ground up, and seeing them step back from the sequel suggested either resource constraints or a recognition that the project needed fresh perspective. Iceflake Studios, while experienced in simulation and strategy titles, inherited a game that launched to mixed reception and a player base that felt burned by unmet expectations.
This update won't fix the deeper technical issues - the performance optimization and simulation complexity problems require more fundamental work. But it shows the new team is listening to feedback and willing to iterate. The fact that their first major move focuses on usability rather than flashy new features suggests they understand the game needs to nail the basics before expanding.
The optional approach is smart. Iceflake isn't ripping out systems players have learned to work with. They're adding options, not forcing change. That matters when you're inheriting a city builder with a divided community - some players have stuck with it despite the problems, developing strategies around the current systems. Others bounced off entirely and are waiting for the game to reach a more polished state. This update threads the needle between both groups.
It's also worth watching how this philosophy carries forward. If Iceflake continues giving players granular control over how their game evolves, it could set a new standard for how live-service city builders handle updates. The alternative - where every patch potentially alienates part of your audience - has plagued plenty of other games in the genre.
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